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gml_Object_obj_arcade_intro_Alarm_1

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1
if (arc_logos_alpha > 0)
2
{
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    arc_logos_alpha -= 0.2
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    alarm[1] = 10
alarm[1]

if (arc_logos_alpha > 0) { arc_logos_alpha -= 0.2 alarm[1] = 10 } else alarm[2] = 15
5
}
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else
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    alarm[2] = 15
alarm[2]

scene = 2 alarm[3] = 5