if (arc_logos_alpha > 0)
{
arc_logos_alpha -= 0.2
alarm[1] = 10gml_Object_obj_arcade_intro_Alarm_1.gmlif (arc_logos_alpha > 0) { arc_logos_alpha -= 0.2 alarm[1] = 10 } else alarm[2] = 15
}
else
alarm[2] = 15gml_Object_obj_arcade_intro_Alarm_2.gmlscene = 2 alarm[3] = 5