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gml_Object_obj_arcade_intro_Alarm_1

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1
if (arc_logos_alpha > 0)
2
{
3
    arc_logos_alpha -= 0.2;
4
    alarm[1]
 = 10;
gml_Object_obj_arcade_intro_Alarm_1.gml

if (arc_logos_alpha > 0) { arc_logos_alpha -= 0.2; alarm[1]
 = 10;
} else { alarm[2]
 = 15;
}
5
}
6
else
7
{
8
    alarm[2]
 = 15;
gml_Object_obj_arcade_intro_Alarm_2.gml

scene = 2; alarm[3]
 = 5;
9
}