| 1 |
if (arc_controls_open == true) |
| 2 |
{ |
| 3 |
if (keyboard_multicheck_pressed(0) || keyboard_multicheck_pressed(1)) |
| 4 |
{ |
| 5 |
arc_controls_open = false; |
| 6 |
audio_play_sound(snd_arc_menu_select, 1, 0); |
| 7 |
} |
| 8 |
exit; |
| 9 |
} |
| 10 |
if (overlay_alpha > 0) |
| 11 |
overlay_alpha -= 0.1; |
| 12 |
if (end_game) |
| 13 |
{ |
| 14 |
if (!audio_is_playing(snd_mew_seeya) && !instance_exists(obj_transition)) |
| 15 |
{ |
| 16 |
global.cutscene = false; |
| 17 |
var trn = instance_create(0, 0, obj_transition); |
| 18 |
with (trn) |
| 19 |
{ |
| 20 |
newRoom = 125; |
| 21 |
xx = 43; |
| 22 |
yy = 78; |
| 23 |
} |
| 24 |
} |
| 25 |
exit; |
| 26 |
} |
| 27 |
switch (scene) |
| 28 |
{ |
| 29 |
case 3: |
| 30 |
if (arc_title_x > 160) |
| 31 |
arc_title_x -= 5; |
| 32 |
else |
| 33 |
scene++; |
| 34 |
break; |
| 35 |
case 4: |
| 36 |
if (!alarm[4]) |
| 37 |
alarm[4] = 15; |
| 38 |
break; |
| 39 |
case 5: |
| 40 |
if (global.down_keyp) |
| 41 |
{ |
| 42 |
if (arc_cursor_pos < 3) |
| 43 |
arc_cursor_pos++; |
| 44 |
else |
| 45 |
arc_cursor_pos = 1; |
| 46 |
audio_play_sound(snd_arc_menu_move, 1, 0); |
| 47 |
} |
| 48 |
if (global.up_keyp) |
| 49 |
{ |
| 50 |
if (arc_cursor_pos > 1) |
| 51 |
arc_cursor_pos--; |
| 52 |
else |
| 53 |
arc_cursor_pos = 3; |
| 54 |
audio_play_sound(snd_arc_menu_move, 1, 0); |
| 55 |
} |
| 56 |
if (keyboard_multicheck_pressed(0)) |
| 57 |
{ |
| 58 |
switch (arc_cursor_pos) |
| 59 |
{ |
| 60 |
case 1: |
| 61 |
scene++; |
| 62 |
audio_play_sound(snd_arc_menu_select, 1, 0); |
| 63 |
break; |
| 64 |
case 2: |
| 65 |
arc_controls_open = true; |
| 66 |
arc_cursor_pos = 1; |
| 67 |
audio_play_sound(snd_arc_menu_select, 1, 0); |
| 68 |
break; |
| 69 |
case 3: |
| 70 |
end_game = true; |
| 71 |
audio_play_sound(snd_mew_seeya, 1, 0); |
| 72 |
break; |
| 73 |
} |
| 74 |
} |
| 75 |
break; |
| 76 |
case 6: |
| 77 |
if (!alarm[5]) |
| 78 |
alarm[5] = 30; |
| 79 |
break; |
| 80 |
} |
| 81 |
if (scene < 5) |
| 82 |
{ |
| 83 |
if (keyboard_multicheck_pressed(0)) |
| 84 |
{ |
| 85 |
arc_title_x = 160; |
| 86 |
arc_draw_menu_options = true; |
| 87 |
audio_stop_all(); |
| 88 |
audio_play_sound(snd_mew_title, 1, 0); |
| 89 |
scene = 5; |
| 90 |
for (var i = 0; i < 12; i++) |
| 91 |
{ |
| 92 |
if (alarm_get(i) > 0) |
| 93 |
alarm_set(i, -1); |
| 94 |
} |
| 95 |
} |
| 96 |
} |