1 |
if (arc_controls_open == true) |
2 |
{ |
3 |
if (keyboard_multicheck_pressed(0) || keyboard_multicheck_pressed(1)) |
4 |
{ |
5 |
arc_controls_open = false |
6 |
audio_play_sound(snd_arc_menu_select, 1, 0) |
7 |
} |
8 |
return; |
9 |
} |
10 |
if (overlay_alpha > 0) |
11 |
overlay_alpha -= 0.1 |
12 |
if end_game |
13 |
{ |
14 |
if ((!audio_is_playing(snd_mew_seeya)) && (!instance_exists(obj_transition))) |
15 |
{ |
16 |
global.cutscene = false |
17 |
var trn = instance_create(0, 0, obj_transition) |
18 |
with (trn) |
19 |
{ |
20 |
newRoom = 125 |
21 |
xx = 43 |
22 |
yy = 78 |
23 |
} |
24 |
} |
25 |
return; |
26 |
} |
27 |
switch scene |
28 |
{ |
29 |
case 3: |
30 |
if (arc_title_x > 160) |
31 |
arc_title_x -= 5 |
32 |
else |
33 |
scene++ |
34 |
break |
35 |
case 4: |
36 |
if (!alarm[4]) |
37 |
alarm[4] = 15alarm[4]arc_draw_menu_options = true
audio_play_sound(snd_mew_title, 1, 0)
scene++ |
38 |
break |
39 |
case 5: |
40 |
if global.down_keyp |
41 |
{ |
42 |
if (arc_cursor_pos < 3) |
43 |
arc_cursor_pos++ |
44 |
else |
45 |
arc_cursor_pos = 1 |
46 |
audio_play_sound(snd_arc_menu_move, 1, 0) |
47 |
} |
48 |
if global.up_keyp |
49 |
{ |
50 |
if (arc_cursor_pos > 1) |
51 |
arc_cursor_pos-- |
52 |
else |
53 |
arc_cursor_pos = 3 |
54 |
audio_play_sound(snd_arc_menu_move, 1, 0) |
55 |
} |
56 |
if keyboard_multicheck_pressed(0) |
57 |
{ |
58 |
switch arc_cursor_pos |
59 |
{ |
60 |
case 1: |
61 |
scene++ |
62 |
audio_play_sound(snd_arc_menu_select, 1, 0) |
63 |
break |
64 |
case 2: |
65 |
arc_controls_open = true |
66 |
arc_cursor_pos = 1 |
67 |
audio_play_sound(snd_arc_menu_select, 1, 0) |
68 |
break |
69 |
case 3: |
70 |
end_game = true |
71 |
audio_play_sound(snd_mew_seeya, 1, 0) |
72 |
break |
73 |
} |
74 |
|
75 |
} |
76 |
break |
77 |
case 6: |
78 |
if (!alarm[5]) |
79 |
alarm[5] = 30alarm[5]instance_create(0, 0, obj_arcade_controller)
instance_destroy() |
80 |
break |
81 |
} |
82 |
|
83 |
if (scene < 5) |
84 |
{ |
85 |
if keyboard_multicheck_pressed(0) |
86 |
{ |
87 |
arc_title_x = 160 |
88 |
arc_draw_menu_options = true |
89 |
audio_stop_all() |
90 |
audio_play_sound(snd_mew_title, 1, 0) |
91 |
scene = 5 |
92 |
for (var i = 0; i < 12; i++) |
93 |
{ |
94 |
if (alarm_get(i) > 0) |
95 |
alarm_set(i, -1) |
96 |
} |
97 |
} |
98 |
} |