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gml_Object_obj_arcade_intro_Alarm_5

related scripts: Alarm_0 • Alarm_1 • Alarm_2 • Alarm_3 • Alarm_4 • Alarm_5 • Create_0 • Draw_0 • Draw_73 • Other_7 • Step_0

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1
instance_create(0, 0, obj_arcade_controller);
2
instance_destroy();