1 | if is_dashing |
2 | return; |
3 | if (arc_hurt == false && other.arc_enemy_death == false) |
4 | { |
5 | arc_hurt = true |
6 | obj_arcade_controller.arcade_lives -= 1 |
7 | audio_play_sound(snd_monster_damage_hit, 1, 0) |
8 | } |