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gml_Object_obj_arcade_swordsman_Create_0

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1
event_inherited()
2
arc_sprite_attack = 504
3
arc_sprite_normal = 503
4
arc_sprite_spared = 507
5
arc_enemy_hp = 30
6
arc_enemy_score = 80
7
y_destination = 100
8
wait_timer = 15