1 | attack_stage++ |
2 | with (instance_create_depth((x + 6), (y + 7), -999999, obj_attack_ace_cards_shape)) |
3 | sprite_index = other.shape_sprite |
4 | with (instance_create_depth((x + 34), (y + 54), -999999, obj_attack_ace_cards_shape)) |
5 | sprite_index = other.shape_sprite |