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gml_Object_obj_attack_ace_cards_Alarm_0

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1
attack_stage++
2
with (instance_create_depth((x + 6), (y + 7), -999999, obj_attack_ace_cards_shape))
3
    sprite_index = other.shape_sprite
4
with (instance_create_depth((x + 34), (y + 54), -999999, obj_attack_ace_cards_shape))
5
    sprite_index = other.shape_sprite