| 1 | switch (irandom_range(1, 4)) |
| 2 | { |
| 3 | case 1: |
| 4 | idle_sprite = 3228; |
| 5 | flip_sprite = 3688; |
| 6 | shape_sprite = 3121; |
| 7 | break; |
| 8 | case 2: |
| 9 | idle_sprite = 2099; |
| 10 | flip_sprite = 2929; |
| 11 | shape_sprite = 2986; |
| 12 | break; |
| 13 | case 3: |
| 14 | idle_sprite = 110; |
| 15 | flip_sprite = 3355; |
| 16 | shape_sprite = 1459; |
| 17 | break; |
| 18 | case 4: |
| 19 | idle_sprite = 3479; |
| 20 | flip_sprite = 2619; |
| 21 | shape_sprite = 1525; |
| 22 | break; |
| 23 | } |
| 24 | sprite_index = flip_sprite; |
| 25 | image_speed = 0; |
| 26 | card_original_x = xstart; |
| 27 | card_original_y = ystart; |
| 28 | card_target_x = 0; |
| 29 | card_target_y = 0; |
| 30 | card_active = true; |
| 31 | attack_stage = 0; |
| 32 | audio_play_sound(snd_card_game_deal, 1, 0); |
| 33 | depth = -999999; |