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gml_Object_obj_attack_ace_cards_Create_0

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1
switch irandom_range(1, 4)
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{
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    case 1:
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        idle_sprite = 3228
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        flip_sprite = spr_attack_ace_flip_card_1
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        shape_sprite = 3121
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        break
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    case 2:
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        idle_sprite = 2099
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        flip_sprite = spr_attack_ace_flip_card_2
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        shape_sprite = 2986
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        break
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    case 3:
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        idle_sprite = 110
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        flip_sprite = spr_attack_ace_flip_card_3
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        shape_sprite = 1459
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        break
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    case 4:
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        idle_sprite = 3479
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        flip_sprite = spr_attack_ace_flip_card_4
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        shape_sprite = 1525
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        break
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}
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sprite_index = flip_sprite
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image_speed = 0
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card_original_x = xstart
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card_original_y = ystart
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card_target_x = 0
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card_target_y = 0
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card_active = true
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attack_stage = 0
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audio_play_sound(snd_card_game_deal, 1, 0)
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depth = -999999