| 1 |
if (card_active == true) |
| 2 |
{ |
| 3 |
x = lerp(x, card_target_x, 0.3); |
| 4 |
y = lerp(y, card_target_y, 0.3); |
| 5 |
if (abs(x - card_target_x) <= 0.01 && abs(y - card_target_y) <= 0.01) |
| 6 |
{ |
| 7 |
x = card_target_x; |
| 8 |
y = card_target_y; |
| 9 |
card_active = false; |
| 10 |
attack_stage = 1; |
| 11 |
} |
| 12 |
} |
| 13 |
switch (attack_stage) |
| 14 |
{ |
| 15 |
case 1: |
| 16 |
if (image_speed == 0) |
| 17 |
{ |
| 18 |
audio_play_sound(snd_card_game_deal, 1, 0); |
| 19 |
image_speed = 1/3; |
| 20 |
} |
| 21 |
if (image_index >= (image_number - 1)) |
| 22 |
{ |
| 23 |
image_speed = 0; |
| 24 |
image_index = image_number - 1; |
| 25 |
attack_stage += 1; |
| 26 |
} |
| 27 |
break; |
| 28 |
case 2: |
| 29 |
if (!alarm[0]) |
| 30 |
alarm[0] = 15;gml_Object_obj_attack_ace_cards_Alarm_0.gmlattack_stage++;
with (instance_create_depth(x + 6, y + 7, -999999, obj_attack_ace_cards_shape))
sprite_index = other.shape_sprite;
with (instance_create_depth(x + 34, y + 54, -999999, obj_attack_ace_cards_shape))
sprite_index = other.shape_sprite; |
| 31 |
break; |
| 32 |
case 3: |
| 33 |
image_alpha -= 0.05; |
| 34 |
if (image_alpha <= 0.1) |
| 35 |
instance_destroy(); |
| 36 |
break; |
| 37 |
} |