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gml_Object_obj_attack_ace_dealing_cards_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("ace", "void", "void")
2
card_original_x = xstart
3
card_original_y = ystart
4
card_target_x = 0
5
card_target_y = 0
6
card_draw_warning_rectangle = false
7
card_warning_number = 0
8
card_warning_max = 5
9
card_active = false
10
card_return = false
11
activation_delay = 16
12
reset_delay = 10
13
next_attack_delay = 5
14
card_id = 0
15
depth = -999999
16
sprite_index = -4
17
image_alpha = 0