1 | damage_number = scr_determine_damage_number_enemy |
2 | card_original_x = xstart |
3 | card_original_y = ystart |
4 | card_target_x = 0 |
5 | card_target_y = 0 |
6 | card_draw_warning_rectangle = false |
7 | card_warning_number = 0 |
8 | card_warning_max = 5 |
9 | card_active = false |
10 | card_return = false |
11 | activation_delay = 16 |
12 | reset_delay = 10 |
13 | next_attack_delay = 5 |
14 | card_id = 0 |
15 | depth = -999999 |
16 | sprite_index = -4 |
17 | image_alpha = 0 |