| 1 | damage_number = scr_determine_damage_number_enemy |
| 2 | card_original_x = xstart; |
| 3 | card_original_y = ystart; |
| 4 | card_target_x = 0; |
| 5 | card_target_y = 0; |
| 6 | card_draw_warning_rectangle = false; |
| 7 | card_warning_number = 0; |
| 8 | card_warning_max = 5; |
| 9 | card_active = false; |
| 10 | card_return = false; |
| 11 | activation_delay = 16; |
| 12 | reset_delay = 10; |
| 13 | next_attack_delay = 5; |
| 14 | card_id = 0; |
| 15 | depth = -999999; |
| 16 | sprite_index = -4; |
| 17 | image_alpha = 0; |