| 1 |
var battle_box = 3154; |
| 2 |
var card_width = 41; |
| 3 |
var card_height = 61; |
| 4 |
with (instance_create(320, -card_height, obj_attack_ace_cards)) |
| 5 |
{ |
| 6 |
card_target_x = 320 - (card_width * 0.5) - 25; |
| 7 |
card_target_y = battle_box.bbox_top - card_height - 10; |
| 8 |
} |
| 9 |
with (instance_create(320, -card_height, obj_attack_ace_cards)) |
| 10 |
{ |
| 11 |
card_target_x = (320 - (card_width * 0.5)) + 25; |
| 12 |
card_target_y = battle_box.bbox_top - card_height - 10; |
| 13 |
} |
| 14 |
scr_enable_battle_box_surface(); |
| 15 |
attack_coin_spawn_timer = 13; |
| 16 |
alarm[0] = 1; |
| 17 |
last_number = 0; |
| 18 |
same_number_amount = 0; |
| 19 |
exc_number = 0; |