1 | var battle_box = obj_dialogue_box_battle_transformation_any |
2 | instance_create((camera_get_view_width(view_camera[0]) + 51), (battle_box.bbox_bottom - 4 - 2 - 20), obj_attack_ed_grab_hand_solo) |
3 | instance_create(-51, (battle_box.bbox_top + 4 + 2 + 24), obj_attack_ed_grab_hand_solo) |