1 | attack_state = 1 |
2 | attack_number = 0 |
3 | attack_number_max = 2 |
4 | attack_hand_side_multiplier = 1 |
5 | image_speed = (1/3) |
6 | depth = -999999 |
7 | if (x < 320) |
8 | { |
9 | image_xscale *= -1 |
10 | direction = 0 |
11 | } |
12 | else |
13 | direction = 180 |