1 |
var battle_box = obj_dialogue_box_battle_transformation_any |
2 |
var soul = obj_heart_battle_fighting_parent |
3 |
switch attack_state |
4 |
{ |
5 |
case 1: |
6 |
var x_target = 0 |
7 |
if (x > battle_box.x) |
8 |
x_target = battle_box.bbox_right + 30 |
9 |
else |
10 |
x_target = battle_box.bbox_left - 41 |
11 |
x = lerp(x, x_target, 0.3) |
12 |
if (abs(x - x_target) <= 1) |
13 |
{ |
14 |
x = x_target |
15 |
attack_state += 1 |
16 |
_attack_timer = room_speed * 0.5 |
17 |
} |
18 |
break |
19 |
case 2: |
20 |
if (soul.moveable == false) |
21 |
return; |
22 |
_attack_timer -= 1 |
23 |
if (_attack_timer <= 0) |
24 |
{ |
25 |
attack_state += 1 |
26 |
instance_create(320, y, obj_attack_ed_grab_warning) |
27 |
} |
28 |
break |
29 |
case 3: |
30 |
if (sprite_index != spr_attack_ed_hand_grab) |
31 |
{ |
32 |
sprite_index = spr_attack_ed_hand_grab |
33 |
image_index = 1 |
34 |
image_speed = 0.5 |
35 |
} |
36 |
if (image_index >= (image_number - 1)) |
37 |
{ |
38 |
attack_state += 1 |
39 |
_attack_caught_player = false |
40 |
sprite_index = spr_attack_ed_hand_grab_2 |
41 |
image_index = 0 |
42 |
image_speed = 0 |
43 |
} |
44 |
break |
45 |
case 4: |
46 |
if (speed < 15) |
47 |
speed += 3 |
48 |
soul = obj_heart_battle_fighting_parent |
49 |
if (place_meeting(x, y, soul) && soul.moveable == true) |
50 |
{ |
51 |
soul.image_alpha = 0 |
52 |
soul.moveable = false |
53 |
soul.vulnerable = false |
54 |
_attack_caught_player = true |
55 |
if (sprite_index != spr_attack_ed_hand_grab_3) |
56 |
{ |
57 |
sprite_index = spr_attack_ed_hand_grab_3 |
58 |
image_speed = (1/3) |
59 |
image_index = 0 |
60 |
} |
61 |
} |
62 |
var _anim_ready = false |
63 |
if (sprite_index == spr_attack_ed_hand_grab_3 && image_index >= 6) |
64 |
{ |
65 |
_anim_ready = true |
66 |
image_speed = 0 |
67 |
image_index = 6 |
68 |
} |
69 |
if ((direction == 180 && x <= (battle_box.bbox_left - 30)) || (direction == 0 && x >= (battle_box.bbox_right + 30))) |
70 |
{ |
71 |
speed = 0 |
72 |
if (_attack_caught_player == true) |
73 |
{ |
74 |
if (_anim_ready == true) |
75 |
attack_state += 2 |
76 |
} |
77 |
else |
78 |
attack_state += 1 |
79 |
} |
80 |
break |
81 |
case 5: |
82 |
if ((!instance_exists(obj_attack_ed_grab_hand_hurtbox_return)) || obj_attack_ed_grab_hand_hurtbox_return.spawner != id) |
83 |
{ |
84 |
var new_hitbox = instance_create(x, y, obj_attack_ed_grab_hand_hurtbox_return) |
85 |
new_hitbox.spawner = id |
86 |
} |
87 |
if (image_speed == 0) |
88 |
image_speed = 0.5 |
89 |
if (image_index >= (image_number - 1) && sprite_index != spr_attack_ed_hand) |
90 |
{ |
91 |
sprite_index = spr_attack_ed_hand |
92 |
image_speed = (1/3) |
93 |
} |
94 |
if (speed > -8) |
95 |
speed -= 2 |
96 |
if ((image_xscale == 1 && x >= (battle_box.bbox_right + 60)) || (image_xscale == -1 && x <= (battle_box.bbox_left - 60))) |
97 |
{ |
98 |
_attack_timer = room_speed * 2 |
99 |
attack_state = 2 |
100 |
attack_number += 1 |
101 |
speed = 0 |
102 |
} |
103 |
break |
104 |
case 6: |
105 |
if (speed > -11) |
106 |
speed -= 3 |
107 |
_anim_ready = false |
108 |
if ((image_xscale == 1 && x >= (battle_box.x + 20)) || (image_xscale == -1 && x <= (battle_box.x - 20))) |
109 |
{ |
110 |
speed = 0 |
111 |
attack_state += 1 |
112 |
} |
113 |
break |
114 |
case 7: |
115 |
if (vspeed > -8) |
116 |
vspeed -= 2 |
117 |
if (y <= (battle_box.y - 20)) |
118 |
attack_state += 1 |
119 |
break |
120 |
case 8: |
121 |
if (vspeed < 24) |
122 |
vspeed += 6 |
123 |
if (y >= (battle_box.bbox_bottom - 20)) |
124 |
{ |
125 |
y = battle_box.bbox_bottom - 20 |
126 |
attack_state += 1 |
127 |
vspeed = 0 |
128 |
} |
129 |
break |
130 |
case 9: |
131 |
if (image_speed == 0) |
132 |
{ |
133 |
audio_play_sound(snd_rock_break, 1, 0) |
134 |
scr_screenshake_battlescr_screenshake_battlefunction scr_screenshake_battle() //gml_Script_scr_screenshake_battle
{
instance_destroy(obj_screenshake_battle)
var screenshake = instance_create(0, 0, obj_screenshake_battle)
battle_screenshake_duration = argument[0]
battle_screenshake_intensity = argument[1]
battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration
} (15, 3) |
135 |
image_speed = 0.75 |
136 |
soul.vulnerable = true |
137 |
instance_create(x, y, obj_attack_ed_grab_hand_hurtbox) |
138 |
} |
139 |
with (soul) |
140 |
{ |
141 |
image_alpha = 1 |
142 |
x = other.x - 15 * other.image_xscale |
143 |
y = other.y + 5 |
144 |
if (vulnerable == false) |
145 |
{ |
146 |
moveable = true |
147 |
vulnerable = true |
148 |
} |
149 |
} |
150 |
if (image_index >= (image_number - 1)) |
151 |
{ |
152 |
sprite_index = spr_attack_ed_hand |
153 |
image_speed = (1/3) |
154 |
attack_state += 1 |
155 |
} |
156 |
break |
157 |
case 10: |
158 |
x_target = 0 |
159 |
if (image_xscale == 1) |
160 |
{ |
161 |
direction = 180 |
162 |
x_target = battle_box.bbox_right + 30 |
163 |
} |
164 |
else |
165 |
{ |
166 |
direction = 0 |
167 |
x_target = battle_box.bbox_left - 41 |
168 |
} |
169 |
var y_target = ystart |
170 |
x = lerp(x, x_target, 0.3) |
171 |
y = lerp(y, y_target, 0.3) |
172 |
if (abs(x - x_target) <= 1 && abs(y - y_target) <= 1) |
173 |
{ |
174 |
x = x_target |
175 |
y = y_target |
176 |
speed = 0 |
177 |
attack_state = 2 |
178 |
attack_number += 1 |
179 |
_attack_caught_player = false |
180 |
with (obj_attack_ed_grab_hand_solo) |
181 |
_attack_timer = room_speed * 0.25 |
182 |
} |
183 |
break |
184 |
} |
185 |
|
186 |
if (attack_number >= attack_number_max) |
187 |
{ |
188 |
if (soul.moveable == false) |
189 |
return; |
190 |
with (obj_attack_ed_grab_controller) |
191 |
instance_destroy() |
192 |
with (obj_attack_ed_grab_moray_sword_controller) |
193 |
instance_destroy() |
194 |
} |