1 | damage_number = scr_determine_damage_number_enemy |
2 | image_index = irandom_range(0, (image_number - 1)) |
3 | can_fall = false |
4 | image_alpha = 0 |
5 | gravity = 1.5 |
6 | vspeed = -20 |
7 | image_speed = 0 |
8 | image_xscale = 2 |
9 | image_yscale = 2 |