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gml_Object_obj_attack_ed_smash_hand_Alarm_1

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var fade_inc = 0.35
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image_alpha -= fade_inc
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image_index = image_number - 1
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if (image_alpha <= 0.35)
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{
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    instance_destroy()
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    return;
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}
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alarm[1] = 0.05 * room_speed
alarm[1]

var fade_inc = 0.35 image_alpha -= fade_inc image_index = image_number - 1 if (image_alpha <= 0.35) { instance_destroy() return; } alarm[1] = 0.05 * room_speed