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gml_Object_obj_attack_ed_smash_hand_Alarm_1

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1
var fade_inc = 0.35;
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image_alpha -= fade_inc;
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image_index = image_number - 1;
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if (image_alpha <= 0.35)
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{
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    instance_destroy();
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    exit;
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}
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alarm[1] = 0.05 * room_speed;
gml_Object_obj_attack_ed_smash_hand_Alarm_1.gml

var fade_inc = 0.35; image_alpha -= fade_inc; image_index = image_number - 1; if (image_alpha <= 0.35) { instance_destroy(); exit; } alarm[1] = 0.05 * room_speed;