var fade_inc = 0.35;
image_alpha -= fade_inc;
image_index = image_number - 1;
if (image_alpha <= 0.35)
{
instance_destroy();
exit;
}
alarm[1] = 0.05 * room_speed;gml_Object_obj_attack_ed_smash_hand_Alarm_1.gmlvar fade_inc = 0.35; image_alpha -= fade_inc; image_index = image_number - 1; if (image_alpha <= 0.35) { instance_destroy(); exit; } alarm[1] = 0.05 * room_speed;