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gml_Object_obj_attack_mooch_coin_bag_coin_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("mooch", "void", "void")
2
var battle_box = obj_dialogue_box_battle_transformation_any
3
travel_distance = 25
4
direction = point_direction(x, y, battle_box.x, battle_box.y)
5
avg_speed = 2.8
6
speed = avg_speed * 2
7
speed_dec = avg_speed / (travel_distance / avg_speed)
8
image_alpha = 0
9
image_speed = (1/3)
10
depth = -50
11
audio_play_sound(snd_feisty_mooch_coin_appear, 1, 0)