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gml_Object_obj_attack_moray_balls_ball_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("moray", "void", "void")
2
direction = (point_direction(x, y, 320, 320)) + (irandom_range(-20, 20))
3
speed = 3.5
4
box_enter_noloop = false
5
image_xscale = 2
6
image_yscale = 2
7
depth = -50