1 | counter += image_speed |
2 | sound_play_noloop = false |
3 | switch counter |
4 | { |
5 | case 3.2: |
6 | case 5.6: |
7 | case 8: |
8 | with (obj_attack_warning_exclamation_mark) |
9 | { |
10 | if (sound_play_noloop == true) |
11 | return; |
12 | } |
13 | audio_play_sound(snd_bullet_warning, 20, 0) |
14 | sound_play_noloop = true |
15 | break |
16 | } |