for (var i = room_width + 15; i >= 0; i -= 30)
{
if (choose(1, 2, 3) != 1)
part_particles_create(part_axis_bg_sys, i, room_height, part_axis_bg_dark, 1)
}
alarm[1] = 36 / part_axis_bg_dark_speedalarm[1]for (var i = room_width + 15; i >= 0; i -= 30) { if (choose(1, 2, 3) != 1) part_particles_create(part_axis_bg_sys, i, room_height, part_axis_bg_dark, 1) } alarm[1] = 36 / part_axis_bg_dark_speed