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gml_Object_obj_background_boss_battle_axis_yellow_Alarm_1

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var i = room_width + 15;
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while (i >= 0)
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{
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    if (choose(1, 2, 3) != 1)
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        part_particles_create(part_axis_bg_sys, i, room_height, part_axis_bg_dark, 1);
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    i -= 30;
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}
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alarm[1] = 36 / part_axis_bg_dark_speed;
gml_Object_obj_background_boss_battle_axis_yellow_Alarm_1.gml

var i = room_width + 15; while (i >= 0) { if (choose(1, 2, 3) != 1) part_particles_create(part_axis_bg_sys, i, room_height, part_axis_bg_dark, 1); i -= 30; } alarm[1] = 36 / part_axis_bg_dark_speed;