| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | shader_set(starlo_bg_test); |
| 4 | shader_set_uniform_f(ufreq, 300); |
| 5 | shader_set_uniform_f(utime, current_time / 250); |
| 6 | shader_set_uniform_f(uamp, 0.0015); |
| 7 | draw_sprite_ext(spr_starlo_bg, 0, x, y, 1, 1, 0, c_white, opacity); |
| 8 | shader_reset(); |