Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_background_starlo_battle_yellow_Draw_0

(view raw script w/o annotations or w/e)
1
if live_call()
2
    return global.live_result;
3
shader_set(starlo_bg_test)
4
shader_set_uniform_f(ufreq, 300)
5
shader_set_uniform_f(utime, (current_time / 250))
6
shader_set_uniform_f(uamp, 0.0015)
7
draw_sprite_ext(spr_starlo_bg, 0, x, y, 1, 1, 0, c_white, opacity)
8
shader_reset()