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gml_Object_obj_barrier_soul_Draw_0

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if live_call()
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    return global.live_result;
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if surface_exists(global.attack_surface)
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{
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    surface_set_target(global.attack_surface)
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    draw_sprite_ext(spr_human_down, 0, round(x), round(y + y_offset), image_xscale, image_yscale, image_angle, soul_color, human_alpha)
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    draw_sprite_ext(sprite_index, image_index, round(x), round(y + y_offset), image_xscale, image_yscale, image_angle, soul_color, image_alpha)
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    surface_reset_target()
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}