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gml_Object_obj_barrier_soul_battle_Create_0

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1
if live_call()
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    return global.live_result;
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spawner = -4
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track_spawner = true
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soul_color = 255
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image_speed = 0.2
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idle_animation = false
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y_offset = 0
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sin_timer = 0
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soul_target_x = 180
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soul_target_y = 140
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human_alpha = 0