1 | if live_call() |
2 | return global.live_result; |
3 | damage_number = 1 |
4 | var player_soul = 2979 |
5 | var battle_box = obj_dialogue_box_battle_transformation_any |
6 | image_alpha = 1 |
7 | target_x = battle_box.x + (random_range(-2, 2)) |
8 | target_y = battle_box.y |
9 | turn_rate = 0.3 |
10 | destroy_on_contact = true |
11 | speed = 18 |
12 | speed_inc = 0.05 |
13 | speed_max = 20 |
14 | direction = 270 |
15 | image_angle = direction |
16 | aim = 20 |
17 | image_xscale = 2 |
18 | image_yscale = 2 |