| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | damage_number = 1; |
| 4 | var player_soul = 2979; |
| 5 | var battle_box = 3154; |
| 6 | image_alpha = 1; |
| 7 | target_x = battle_box.x + random_range(-2, 2); |
| 8 | target_y = battle_box.y; |
| 9 | turn_rate = 0.3; |
| 10 | destroy_on_contact = true; |
| 11 | speed = 18; |
| 12 | speed_inc = 0.05; |
| 13 | speed_max = 20; |
| 14 | direction = 270; |
| 15 | image_angle = direction; |
| 16 | aim = 20; |
| 17 | image_xscale = 2; |
| 18 | image_yscale = 2; |