| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
if (!instance_exists(obj_dialogue_box_battle_transformation_any)) |
| 4 |
{ |
| 5 |
instance_destroy(); |
| 6 |
exit; |
| 7 |
} |
| 8 |
var battle_box = 3154; |
| 9 |
if (aim > 0) |
| 10 |
{ |
| 11 |
direction += (angle_difference(point_direction(x, y, target_x, target_y), direction) * turn_rate); |
| 12 |
aim--; |
| 13 |
} |
| 14 |
if ((y + 23) >= battle_box.bbox_bottom && destroy_on_contact == true) |
| 15 |
{ |
| 16 |
scr_screenshake_battlescr_screenshake_battlefunction scr_screenshake_battle()
{
instance_destroy(obj_screenshake_battle);
var screenshake = instance_create(0, 0, obj_screenshake_battle);
battle_screenshake_duration = argument[0];
battle_screenshake_intensity = argument[1];
battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration;
} (8, 2); |
| 17 |
var impact = instance_create_depth(x, battle_box.bbox_bottom - 4, -100, obj_battle_enemy_attack_bullet_impact); |
| 18 |
impact.image_blend = make_color_rgb(255, 0, 55); |
| 19 |
instance_destroy(); |
| 20 |
} |