1 | if live_call() |
2 | return global.live_result; |
3 | var player_soul = obj_heart_battle_fighting_parent |
4 | var hitbox = instance_create_depth(x, y, -100, obj_battle_ceroba_special_attack_red_bullet_hitbox) |
5 | hitbox.spawner = id |
6 | image_alpha = 1 |
7 | target_x = player_soul.x + (random_range(-2, 2)) |
8 | target_y = player_soul.y |
9 | turn_rate = 0.3 |
10 | destroy_on_contact = true |
11 | speed = 20 |
12 | speed_inc = 0.05 |
13 | speed_max = 20 |
14 | direction = 270 |
15 | image_angle = direction |
16 | aim = 20 |
17 | image_xscale = 2 |
18 | image_yscale = 2 |
19 | visible = false |