| 1 | if (live_call()) | 
| 2 | return global.live_result; | 
| 3 | var player_soul = 2979; | 
| 4 | var hitbox = instance_create_depth(x, y, -100, obj_battle_ceroba_special_attack_red_bullet_hitbox); | 
| 5 | hitbox.spawner = id; | 
| 6 | image_alpha = 1; | 
| 7 | target_x = player_soul.x + random_range(-2, 2); | 
| 8 | target_y = player_soul.y; | 
| 9 | turn_rate = 0.3; | 
| 10 | destroy_on_contact = true; | 
| 11 | speed = 20; | 
| 12 | speed_inc = 0.05; | 
| 13 | speed_max = 20; | 
| 14 | direction = 270; | 
| 15 | image_angle = direction; | 
| 16 | aim = 20; | 
| 17 | image_xscale = 2; | 
| 18 | image_yscale = 2; | 
| 19 | visible = false; |