1 | if live_call() |
2 | return global.live_result; |
3 | var flame = instance_create_depth(x, y, -100, obj_battle_enemy_attack_asgore_sinusoid_flame) |
4 | flame.vspeed = bullet_speed |
5 | flame.spawner_id = id |
6 | var flame_2 = instance_create_depth(x, y, -100, obj_battle_enemy_attack_asgore_sinusoid_flame) |
7 | flame_2.x_dir = -1 |
8 | flame_2.vspeed = bullet_speed |
9 | flame_2.spawner_id = id |
10 | bullet_count-- |
11 | if (bullet_count > 0) |
12 | alarm[0] = 2 |