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gml_Object_obj_battle_enemy_attack_asgore_sinusoid_Alarm_0

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1
if (live_call())
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    return global.live_result;
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var flame = instance_create_depth(x, y, -100, obj_battle_enemy_attack_asgore_sinusoid_flame);
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flame.vspeed = bullet_speed;
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flame.spawner_id = id;
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var flame_2 = instance_create_depth(x, y, -100, obj_battle_enemy_attack_asgore_sinusoid_flame);
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flame_2.x_dir = -1;
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flame_2.vspeed = bullet_speed;
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flame_2.spawner_id = id;
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bullet_count--;
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if (bullet_count > 0)
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    alarm[0] = 2;
gml_Object_obj_battle_enemy_attack_asgore_sinusoid_Alarm_0.gml

if (live_call()) return global.live_result; var flame = instance_create_depth(x, y, -100, obj_battle_enemy_attack_asgore_sinusoid_flame); flame.vspeed = bullet_speed; flame.spawner_id = id; var flame_2 = instance_create_depth(x, y, -100, obj_battle_enemy_attack_asgore_sinusoid_flame); flame_2.x_dir = -1; flame_2.vspeed = bullet_speed; flame_2.spawner_id = id; bullet_count--; if (bullet_count > 0) alarm[0] = 2;