| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | var flame = instance_create_depth(x, y, -100, obj_battle_enemy_attack_asgore_sinusoid_flame); |
| 4 | flame.vspeed = bullet_speed; |
| 5 | flame.spawner_id = id; |
| 6 | var flame_2 = instance_create_depth(x, y, -100, obj_battle_enemy_attack_asgore_sinusoid_flame); |
| 7 | flame_2.x_dir = -1; |
| 8 | flame_2.vspeed = bullet_speed; |
| 9 | flame_2.spawner_id = id; |
| 10 | bullet_count--; |
| 11 | if (bullet_count > 0) |
| 12 | alarm[0] = 2; |