1 | if (live_call()) |
2 | return global.live_result; |
3 | var flame = instance_create_depth(x, y, -100, obj_battle_enemy_attack_asgore_sinusoid_flame); |
4 | flame.vspeed = bullet_speed; |
5 | flame.spawner_id = id; |
6 | var flame_2 = instance_create_depth(x, y, -100, obj_battle_enemy_attack_asgore_sinusoid_flame); |
7 | flame_2.x_dir = -1; |
8 | flame_2.vspeed = bullet_speed; |
9 | flame_2.spawner_id = id; |
10 | bullet_count--; |
11 | if (bullet_count > 0) |
12 | alarm[0] = 2; |