7 |
alarm[0] = 1alarm[0]if live_call()
return global.live_result;
var flame = instance_create_depth(x, y, -100, obj_battle_enemy_attack_asgore_sinusoid_flame)
flame.vspeed = bullet_speed
flame.spawner_id = id
var flame_2 = instance_create_depth(x, y, -100, obj_battle_enemy_attack_asgore_sinusoid_flame)
flame_2.x_dir = -1
flame_2.vspeed = bullet_speed
flame_2.spawner_id = id
bullet_count--
if (bullet_count > 0)
alarm[0] = 2 |