1 |
if live_call() |
2 |
return global.live_result; |
3 |
var battle_box = obj_dialogue_box_battle_transformation_any |
4 |
if (image_alpha < 0.99) |
5 |
image_alpha = lerp(image_alpha, 1, 0.25) |
6 |
else |
7 |
image_alpha = 1 |
8 |
if (obj_heart_battle_fighting_axis.movement_mode == 1) |
9 |
{ |
10 |
if ((bbox_left + (lengthdir_x(speed, direction))) <= (obj_dialogue_box_battle_transformation_any.bbox_left - 4)) |
11 |
{ |
12 |
if (direction > 180) |
13 |
direction = 325 |
14 |
else |
15 |
direction = 45 |
16 |
} |
17 |
else if ((bbox_right + (lengthdir_x(speed, direction))) >= (obj_dialogue_box_battle_transformation_any.bbox_right + 4)) |
18 |
{ |
19 |
if (direction > 180) |
20 |
direction = 225 |
21 |
else |
22 |
direction = 135 |
23 |
} |
24 |
} |
25 |
if place_meeting(x, y, obj_battle_enemy_attack_axis_shield) |
26 |
{ |
27 |
if instance_exists(obj_battlebox_controller_axis) |
28 |
obj_battlebox_controller_axis.axis_trash_meter = clamp((obj_battlebox_controller_axis.axis_trash_meter + 10), 0, 100) |
29 |
obj_battle_enemy_attack_axis_shield.shield_hit = true |
30 |
var shield = obj_battle_enemy_attack_axis_shield |
31 |
instance_create_depth((shield.x + (lengthdir_x(6, shield.direction))), (shield.y + (lengthdir_y(6, shield.direction))), depth, obj_battle_enemy_attack_axis_energy_ball_boss_destroy_effect) |
32 |
instance_destroy() |
33 |
} |
34 |
var hurt_player = false |
35 |
if (obj_heart_battle_fighting_axis.movement_mode == 1) |
36 |
{ |
37 |
if (bbox_bottom >= battle_box.bbox_bottom) |
38 |
hurt_player = true |
39 |
} |
40 |
else if collision_rectangle((battle_box.x - 5), (battle_box.y - 5), (battle_box.x + 5), (battle_box.y + 5), id, false, false) |
41 |
hurt_player = true |
42 |
if hurt_player |
43 |
{ |
44 |
instance_destroy(self, false) |
45 |
instance_create_depth(320, 320, -100, obj_battle_enemy_attack_axis_energy_ball_explosion) |
46 |
} |