| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | damage_number = scr_determine_damage_number_enemy |
| 4 | image_index = 0; |
| 5 | image_alpha = 0; |
| 6 | direction = 0; |
| 7 | speed = 0; |
| 8 | move_speed = 5; |
| 9 | in_bounds = false; |
| 10 | bounce_count = 3; |
| 11 | x_scale_modif = 0; |
| 12 | x_scale_inc = 0.5; |
| 13 | x_scale_modif_size = 0.05; |