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gml_Object_obj_battle_enemy_attack_axis_energy_ball_boss_red_explode_Create_0

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1
image_speed = 0.4
2
audio_play_sound(snd_axis_energy_ball_explode, 20, 0)
3
alarm[0] = 3 / image_speed
alarm[0]

screenshake = true
4
screenshake = false
5
screenshake_max = 5