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gml_Object_obj_battle_enemy_attack_axis_energy_ball_magnetic_Alarm_1

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1
if live_call()
2
    return global.live_result;
3
image_blend = c_red
4
audio_play_sound(snd_bullet_warning, 1, 0)
5
alarm[2] = 6
alarm[2]

image_blend = c_white