1 |
if live_call() |
2 |
return global.live_result; |
3 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy
{
var enemy_count = global.enemy_count
if (global.battle_enemy_name_1 == argument0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2)
return 3;
else
return 0;
} ("axis", "void", "void") |
4 |
var battle_box = obj_dialogue_box_battle_transformation_any |
5 |
image_index = 0 |
6 |
image_alpha = 0 |
7 |
direction = point_direction(x, y, battle_box.x, battle_box.y) |
8 |
audio_play_sound(snd_undertale_swoosh, 1, 0) |
9 |
x_scale_modif = 0 |
10 |
x_scale_inc = 0.5 |
11 |
x_scale_modif_size = 0.05 |
12 |
can_move = false |