| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | damage_number = scr_determine_damage_number_enemy |
| 4 | var battle_box = 3154; |
| 5 | image_index = 0; |
| 6 | image_alpha = 0; |
| 7 | direction = point_direction(x, y, battle_box.x, battle_box.y); |
| 8 | audio_play_sound(snd_undertale_swoosh, 1, 0); |
| 9 | x_scale_modif = 0; |
| 10 | x_scale_inc = 0.5; |
| 11 | x_scale_modif_size = 0.05; |
| 12 | can_move = false; |