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gml_Object_obj_battle_enemy_attack_axis_geno_10_Create_0

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1
if live_call()
2
    return global.live_result;
3
attack_tick = 0
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attack_count = 3
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attack_turret[5] = -4
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excluded_number = irandom_range(0, 2)
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excluded_number_2 = irandom_range(3, 5)
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ball_last = -4
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scr_enable_battle_box_surface
scr_enable_battle_box_surface

function scr_enable_battle_box_surface() //gml_Script_scr_enable_battle_box_surface { if (!instance_exists(obj_surface_drawer)) instance_create_depth(0, 0, -999, obj_surface_drawer) }
()