1 |
if live_call() |
2 |
return global.live_result; |
3 |
var battle_box = obj_dialogue_box_battle_transformation_any |
4 |
var ball_offset = 30 |
5 |
switch attack_tick |
6 |
{ |
7 |
case 20: |
8 |
case 60: |
9 |
var laser = instance_create_depth(battle_box.x, (battle_box.bbox_top - 20), -100, obj_battle_enemy_attack_axis_blue_laser_geno) |
10 |
laser.vspeed = 3 |
11 |
var laser2 = instance_create_depth(battle_box.x, (battle_box.bbox_bottom + 20), -100, obj_battle_enemy_attack_axis_orange_laser_geno) |
12 |
laser2.vspeed = -3 |
13 |
break |
14 |
case 100: |
15 |
laser = instance_create_depth(battle_box.x, (battle_box.bbox_top - 20), -100, obj_battle_enemy_attack_axis_orange_laser_geno) |
16 |
laser.vspeed = 3 |
17 |
laser2 = instance_create_depth(battle_box.x, (battle_box.bbox_bottom + 20), -100, obj_battle_enemy_attack_axis_blue_laser_geno) |
18 |
laser2.vspeed = -3 |
19 |
break |
20 |
case 180: |
21 |
laser = instance_create_depth((battle_box.bbox_left - 20), battle_box.y, -100, obj_battle_enemy_attack_axis_blue_laser_geno) |
22 |
laser.hspeed = 3 |
23 |
laser.image_angle = 90 |
24 |
laser2 = instance_create_depth((battle_box.bbox_right + 20), battle_box.y, -100, obj_battle_enemy_attack_axis_orange_laser_geno) |
25 |
laser2.hspeed = -3 |
26 |
laser2.image_angle = 90 |
27 |
break |
28 |
case 220: |
29 |
case 260: |
30 |
laser = instance_create_depth((battle_box.bbox_left - 20), battle_box.y, -100, obj_battle_enemy_attack_axis_orange_laser_geno) |
31 |
laser.hspeed = 3 |
32 |
laser.image_angle = 90 |
33 |
laser2 = instance_create_depth((battle_box.bbox_right + 20), battle_box.y, -100, obj_battle_enemy_attack_axis_blue_laser_geno) |
34 |
laser2.hspeed = -3 |
35 |
laser2.image_angle = 90 |
36 |
break |
37 |
case 310: |
38 |
instance_destroy() |
39 |
break |
40 |
} |
41 |
|
42 |
attack_tick += 1 |