|
1
|
var battle_box = 3155;
|
|
2
|
var spawn_dir = irandom_range(0, 359);
|
|
3
|
var spr_width = sprite_get_width(spr_battle_enemy_attack_axis_ball);
|
|
4
|
var spawn_x;
|
|
5
|
if (current_side == "left")
|
|
6
|
{
|
|
7
|
spawn_x = irandom_range(battle_box.bbox_left + 20, 340);
|
|
8
|
current_side = "right";
|
|
9
|
}
|
|
10
|
else
|
|
11
|
{
|
|
12
|
spawn_x = irandom_range(300, battle_box.bbox_right - 20);
|
|
13
|
current_side = "left";
|
|
14
|
}
|
|
15
|
var spawn_y = battle_box.bbox_top - 60;
|
|
16
|
var ball = instance_create_depth(spawn_x, spawn_y, -100, obj_battle_enemy_attack_axis_energy_ball_boss);
|
|
17
|
ball.direction = 270;
|
|
18
|
if (attack_count > 0)
|
|
19
|
{
|
|
20
|
attack_count -= 1;
|
|
21
|
alarm[0] = attack_interval; gml_Object_obj_battle_enemy_attack_axis_geno_2_Alarm_0.gml
var battle_box = 3155;
var spawn_dir = irandom_range(0, 359);
var spr_width = sprite_get_width(spr_battle_enemy_attack_axis_ball);
var spawn_x;
if (current_side == "left")
{
spawn_x = irandom_range(battle_box.bbox_left + 20, 340);
current_side = "right";
}
else
{
spawn_x = irandom_range(300, battle_box.bbox_right - 20);
current_side = "left";
}
var spawn_y = battle_box.bbox_top - 60;
var ball = instance_create_depth(spawn_x, spawn_y, -100, obj_battle_enemy_attack_axis_energy_ball_boss);
ball.direction = 270;
if (attack_count > 0)
{
attack_count -= 1;
alarm[0] = attack_interval;
}
else
{
instance_destroy();
}
|
|
22
|
}
|
|
23
|
else
|
|
24
|
{
|
|
25
|
instance_destroy();
|
|
26
|
}
|