gml_Object_obj_battle_enemy_attack_axis_geno_2_Alarm_0.gmlvar battle_box = 3154;
var spawn_dir = irandom_range(0, 359);
var spr_width = sprite_get_width(spr_battle_enemy_attack_axis_ball);
var spawn_x;
if (current_side == "left")
{
spawn_x = irandom_range(battle_box.bbox_left + 20, 340);
current_side = "right";
}
else
{
spawn_x = irandom_range(300, battle_box.bbox_right - 20);
current_side = "left";
}
var spawn_y = battle_box.bbox_top - 60;
var ball = instance_create_depth(spawn_x, spawn_y, -100, obj_battle_enemy_attack_axis_energy_ball_boss);
ball.direction = 270;
if (attack_count > 0)
{
attack_count -= 1;
alarm[0] = attack_interval;
}
else
{
instance_destroy();
}