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gml_Object_obj_battle_enemy_attack_axis_geno_4_Destroy_0

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1
if live_call()
2
    return global.live_result;
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with (obj_battle_enemy_attack_axis_bomb_geno)
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    instance_destroy(id, false)
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with (obj_battle_enemy_attack_axis_beams)
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    instance_destroy()
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with (obj_battlebox_controller_axis)
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    event_user(0)