1 | if live_call() |
2 | return global.live_result; |
3 | with (obj_battle_enemy_attack_axis_turret_circling_geno) |
4 | instance_destroy() |
5 | with (obj_battle_enemy_attack_axis_turret_bullet_geno) |
6 | instance_destroy() |
7 | with (obj_battlebox_controller_axis) |
8 | event_user(0) |