1 |
var battle_box = obj_dialogue_box_battle_transformation_any |
2 |
switch scene |
3 |
{ |
4 |
case 0: |
5 |
if (image_alpha < 0.99) |
6 |
image_alpha = lerp(image_alpha, 1, 0.4) |
7 |
else |
8 |
image_alpha = 1 |
9 |
x = obj_heart_battle_fighting_parent.x |
10 |
y = obj_heart_battle_fighting_parent.y |
11 |
if (image_xscale > 1.05) |
12 |
image_xscale = lerp(image_xscale, 1, 0.4) |
13 |
else |
14 |
{ |
15 |
image_index = 1 |
16 |
obj_heart_battle_fighting_parent.image_alpha = 0 |
17 |
obj_battle_enemy_attack_axis_shield.image_alpha = 0 |
18 |
audio_play_sound(snd_mart_impact_2, 1, 0) |
19 |
cutscene_advance() |
20 |
} |
21 |
break |
22 |
case 1: |
23 |
cutscene_wait(0.25) |
24 |
break |
25 |
case 2: |
26 |
if (image_alpha > 0.1) |
27 |
image_alpha = lerp(image_alpha, 0, 0.5) |
28 |
else |
29 |
{ |
30 |
image_alpha = 0 |
31 |
cutscene_advance() |
32 |
} |
33 |
break |
34 |
case 3: |
35 |
cutscene_wait(0.25) |
36 |
break |
37 |
case 4: |
38 |
if (obj_heart_battle_fighting_axis.movement_mode == 1) |
39 |
{ |
40 |
x = battle_box.x |
41 |
y = battle_box.y - 20 |
42 |
} |
43 |
else |
44 |
{ |
45 |
x = battle_box.x |
46 |
y = battle_box.bbox_bottom - 20 |
47 |
} |
48 |
image_xscale = 2.5 |
49 |
image_yscale = 2.5 |
50 |
cutscene_advance() |
51 |
break |
52 |
case 5: |
53 |
if (image_alpha < 0.99) |
54 |
image_alpha = lerp(image_alpha, 1, 0.4) |
55 |
else |
56 |
image_alpha = 1 |
57 |
if (image_xscale > 1.01) |
58 |
image_xscale = lerp(image_xscale, 1, 0.4) |
59 |
else |
60 |
{ |
61 |
audio_play_sound(snd_rock_break, 1, 0) |
62 |
image_index = 0 |
63 |
scr_screenshake_battlescr_screenshake_battlefunction scr_screenshake_battle() //gml_Script_scr_screenshake_battle
{
instance_destroy(obj_screenshake_battle)
var screenshake = instance_create(0, 0, obj_screenshake_battle)
battle_screenshake_duration = argument[0]
battle_screenshake_intensity = argument[1]
battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration
} (1, 2) |
64 |
if (obj_heart_battle_fighting_axis.movement_mode == 1) |
65 |
obj_heart_battle_fighting_parent.movement_mode = 2 |
66 |
else |
67 |
obj_heart_battle_fighting_axis.movement_mode = 1 |
68 |
obj_heart_battle_fighting_parent.image_alpha = 1 |
69 |
obj_battle_enemy_attack_axis_shield.image_alpha = 1 |
70 |
cutscene_advance() |
71 |
} |
72 |
break |
73 |
case 6: |
74 |
if (image_alpha > 0.01) |
75 |
image_alpha = lerp(image_alpha, 0, 0.25) |
76 |
else |
77 |
instance_destroy() |
78 |
break |
79 |
} |
80 |
|
81 |
image_yscale = image_xscale |