| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
var battle_box = 3154; |
| 4 |
var current_side = choose("hor", "ver"); |
| 5 |
var spawn_x, spawn_y; |
| 6 |
if (current_side == "hor") |
| 7 |
{ |
| 8 |
spawn_x = choose(battle_box.bbox_left - 80, battle_box.bbox_right + 80); |
| 9 |
spawn_y = irandom_range(battle_box.bbox_top - 80, battle_box.bbox_bottom + 80); |
| 10 |
} |
| 11 |
else |
| 12 |
{ |
| 13 |
spawn_y = choose(battle_box.bbox_top - 80, battle_box.bbox_bottom + 80); |
| 14 |
spawn_x = irandom_range(battle_box.bbox_left - 80, battle_box.bbox_right + 80); |
| 15 |
} |
| 16 |
var ball = instance_create_depth(spawn_x, spawn_y, -100, obj_battle_enemy_attack_axis_energy_ball_boss); |
| 17 |
ball.direction = point_direction(ball.x, ball.y, battle_box.x, battle_box.y); |
| 18 |
ball.speed = 3; |
| 19 |
if (attack_count > 0) |
| 20 |
{ |
| 21 |
attack_count -= 1; |
| 22 |
alarm[0] = attack_interval;gml_Object_obj_battle_enemy_attack_axis_laser_grid_Alarm_0.gmlif (live_call())
return global.live_result;
var battle_box = 3154;
var current_side = choose("hor", "ver");
var spawn_x, spawn_y;
if (current_side == "hor")
{
spawn_x = choose(battle_box.bbox_left - 80, battle_box.bbox_right + 80);
spawn_y = irandom_range(battle_box.bbox_top - 80, battle_box.bbox_bottom + 80);
}
else
{
spawn_y = choose(battle_box.bbox_top - 80, battle_box.bbox_bottom + 80);
spawn_x = irandom_range(battle_box.bbox_left - 80, battle_box.bbox_right + 80);
}
var ball = instance_create_depth(spawn_x, spawn_y, -100, obj_battle_enemy_attack_axis_energy_ball_boss);
ball.direction = point_direction(ball.x, ball.y, battle_box.x, battle_box.y);
ball.speed = 3;
if (attack_count > 0)
{
attack_count -= 1;
alarm[0] = attack_interval;
}
else
{
instance_destroy();
} |
| 23 |
} |
| 24 |
else |
| 25 |
{ |
| 26 |
instance_destroy(); |
| 27 |
} |