|
1
|
if (live_call())
|
|
2
|
return global.live_result;
|
|
3
|
var battle_box = 3155;
|
|
4
|
var current_side = choose("hor", "ver");
|
|
5
|
var spawn_x, spawn_y;
|
|
6
|
if (current_side == "hor")
|
|
7
|
{
|
|
8
|
spawn_x = choose(battle_box.bbox_left - 80, battle_box.bbox_right + 80);
|
|
9
|
spawn_y = irandom_range(battle_box.bbox_top - 80, battle_box.bbox_bottom + 80);
|
|
10
|
}
|
|
11
|
else
|
|
12
|
{
|
|
13
|
spawn_y = choose(battle_box.bbox_top - 80, battle_box.bbox_bottom + 80);
|
|
14
|
spawn_x = irandom_range(battle_box.bbox_left - 80, battle_box.bbox_right + 80);
|
|
15
|
}
|
|
16
|
var ball = instance_create_depth(spawn_x, spawn_y, -100, obj_battle_enemy_attack_axis_energy_ball_boss);
|
|
17
|
ball.direction = point_direction(ball.x, ball.y, battle_box.x, battle_box.y);
|
|
18
|
ball.speed = 3;
|
|
19
|
if (attack_count > 0)
|
|
20
|
{
|
|
21
|
attack_count -= 1;
|
|
22
|
alarm[0] = attack_interval; gml_Object_obj_battle_enemy_attack_axis_laser_grid_Alarm_0.gml
if (live_call())
return global.live_result;
var battle_box = 3155;
var current_side = choose("hor", "ver");
var spawn_x, spawn_y;
if (current_side == "hor")
{
spawn_x = choose(battle_box.bbox_left - 80, battle_box.bbox_right + 80);
spawn_y = irandom_range(battle_box.bbox_top - 80, battle_box.bbox_bottom + 80);
}
else
{
spawn_y = choose(battle_box.bbox_top - 80, battle_box.bbox_bottom + 80);
spawn_x = irandom_range(battle_box.bbox_left - 80, battle_box.bbox_right + 80);
}
var ball = instance_create_depth(spawn_x, spawn_y, -100, obj_battle_enemy_attack_axis_energy_ball_boss);
ball.direction = point_direction(ball.x, ball.y, battle_box.x, battle_box.y);
ball.speed = 3;
if (attack_count > 0)
{
attack_count -= 1;
alarm[0] = attack_interval;
}
else
{
instance_destroy();
}
|
|
23
|
}
|
|
24
|
else
|
|
25
|
{
|
|
26
|
instance_destroy();
|
|
27
|
}
|