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gml_Object_obj_battle_enemy_attack_axis_turret_bullet_geno_Step_0

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1
if live_call()
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    return global.live_result;
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fade_out_timer -= 1
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if (fade_out_timer <= 0)
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{
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    image_alpha -= 0.2
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    if (image_alpha <= 0)
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        instance_destroy()
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}