Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_battle_enemy_attack_axis_turret_fake_Create_0

(view raw script w/o annotations or w/e)
1
if live_call()
2
    return global.live_result;
3
var battle_box = obj_dialogue_box_battle_transformation_any
4
direction = point_direction(x, y, battle_box.x, battle_box.y)
5
image_angle = direction - 180
6
image_alpha = 0
7
image_speed = 0
8
image_angle_speed = 0
9
scene = 0
10
cutscene_timer = 0
11
destroy_self = false