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gml_Object_obj_battle_enemy_attack_axis_turret_geno_Alarm_1

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1
if (!audio_is_playing(snd_bullet_warning))
2
    audio_play_sound(snd_bullet_warning, 1, 0)
3
image_blend = c_red
4
alarm[2] = 7
alarm[2]

image_blend = c_white