1 | if live_call() |
2 | return global.live_result; |
3 | var battle_box = obj_dialogue_box_battle_transformation_any |
4 | direction = point_direction(x, y, battle_box.x, battle_box.y) |
5 | image_angle = direction - 180 |
6 | image_alpha = 0 |
7 | image_speed = 0 |
8 | scene = 0 |
9 | cutscene_timer = 0 |
10 | shot_number = 5 |
11 | can_shoot = false |