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gml_Object_obj_battle_enemy_attack_axis_turret_twinkle_Create_0

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1
if live_call()
2
    return global.live_result;
3
alarm[0] = 15
alarm[0]

image_speed = 1
4
image_xscale = 1
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image_yscale = 1
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fade_out = false
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spawn_delay = 40
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audio_noloop = false