7 |
alarm[0] = attack_intervalalarm[0]if live_call()
return global.live_result;
var battle_box = obj_dialogue_box_battle_transformation_any
var dir = irandom_range(0, 359)
var dir_inc = (360/7)
var real_turret = irandom_range(0, 6)
for (var i = 0; i < 7; i++)
{
var distance = irandom_range(100, 140)
if (i != real_turret)
instance_create_depth((battle_box.x + (lengthdir_x(distance, (dir + dir_inc * i)))), (battle_box.y + (lengthdir_y(distance, (dir + dir_inc * i)))), -100, obj_battle_enemy_attack_axis_turret_fake)
else
instance_create_depth((battle_box.x + (lengthdir_x(distance, (dir + dir_inc * i)))), (battle_box.y + (lengthdir_y(distance, (dir + dir_inc * i)))), -100, obj_battle_enemy_attack_axis_turret_real)
}
alarm[1] = attack_offset
turret_wave--
if (turret_wave <= 0)
instance_destroy() |